Dendriet is a network of musicians in The Hague (.nl) that perform with networked electronic and acoustic instruments. The word dendriet, or dendrite, is also the name for the receptors of a nervecell. Dendrites are typically branching branches. You'll find these fractal shapes in ice, in metal chrystals in limestone, and likewise, in our performance setups. Please do check out our homepage by clicking the stone. You too are invited to join the discussions.

14.8.04

Mouse data 

When Thijs and I came back from playing Toy Control (the rain version), Thijs noticed the mice in my room. Though most of them are ADB, there's one white optical pro mouse. I mentioned bowing it, and we tried it. It works beautifully. The mouse arrow responds very stablely, and the led lights up very bright.
This was a pleasent discovery, as I've been modifying ballmice to allow bowing their wheels, but I gave up on that so much that the sheer thought of bowing an optical had not even begun to arise to a higher level of my conciousness. But I'm happy it works now, that it looks cool, and that it won't involve saws, glue and fine mechanics to make it work.
There is, however, a software issues to tackle, as I found out in the ball-mice era. The mousearrow position on screen is not the right kind of data to use for music for several reasons:
The mac uses mouse arrow acceleration: The faster you move the mouse, the more pixels the arrow moves per centimeter physical movement. But more importantly: It's absolutely stupid that the datastream when the arrow stops at the edge of the screen, while still having a part of the bow to rub over the mouse.
Also, if you accidentally click, there's a chance that something important that should not have been touched, is clicked. Accidentally quitting a patch while playing live is a possibility. It will happen.

It there a piece of software that allows a mouse to be unmounted as an arrow-controller, yet makes it available as a speed sensor in Max?

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