Dendriet is a network of musicians in The Hague (.nl) that perform with networked electronic and acoustic instruments. The word dendriet, or dendrite, is also the name for the receptors of a nervecell. Dendrites are typically branching branches. You'll find these fractal shapes in ice, in metal chrystals in limestone, and likewise, in our performance setups. Please do check out our homepage by clicking the stone. You too are invited to join the discussions.

30.11.04

Live in Zaal 100 Amsterdam 

Put on your shades before you click this link: Zaal 100.
Wednessday Marije Nie, Ernst, Léon and Dave will be performing from 21.00 in Zaal 100, wittenstraat 100 in Amsterdam.


26.11.04

Downloading tv episodes 

The new wave of piracy is downloading tv programs. That seemed to be news for the slashdot people. Ha! The journalist did mention Bittorrent, but hasn't done his homework, has never checked suprnova...
But he's correct in analysing the reason why people download: Control over your own time. And here in Region 2 (Yurp) we have another reason: There's a six month delay between the marketing campaigns pushed at us, and the release of movies in European movie theaters. The delay for Southparks is years, while they are most relevant in the week in which they are broadcasted.

23.11.04

New Microphones 

I bought two new microphones, Nady's. They can be switched from omni, to figure 8 and cardioid. This allows several kinds of stereo, including my favourite: MS, Mid-sides.
Omni: equally sensitive for all frequencies, comming form all directions. However, due to the large membrane, the front and back are a little more sensitive for bright tones.
Figure 8: sensitive only on the front and back, huge proximity effect, meaning fat base when you're close.
Cardioid: just the addition of the two. The front side gets omni+8, meaning bright highs and fat lows (when close). Due to cancellation, the rear of the mic is deaf, apart from the lows of the proximity effect of the figure 8.

Mid-Sides stereo is made with an omni or a cardioid mic pointing at the centre (me, for now), and a figure 8 looking 90 degrees to both sides (into the room). If you add them in one channel, and substract them in the other, a pure volume-based stereo image arises, without stupid phase issues. Here's a test recording, with me jamming on guitar, and a layer with an Uzbekistani drum on top of that, both recorded in MS stereo in ProTools (using busses to patch the lot). To enable you to judge the Mics, I did not add any reverb and did not use any EQ, just a little compression (looking ahead).
If you want to hear the center mic only, just set your mixer to mono.
If you want to hear the figure 8 only, set you mixer to mono, and flip the phase of one channel. Remember this mic was looking away from the instruments: the hole of the guitar was pointing into the deaf circle of the 8!

Update: Here's the Mastered version, with a bit more bass, reduced harshness, a little more compression and some reverb.

18.11.04

Networked performance blog 

Today I stumbled across a networked performance blog. "An open forum to discuss network-enabled performance for an international conference in 2006". Everyone go check it out! or something.....

15.11.04

Rest in peace Jhonn Balance 

Two days ago Jhonn Balance of the legendary and excentric electronic music group Coil died in a simple domestic accident. A sad loss.

10.11.04

Hiro Yamagata 

Ok it's not music, but check out this guy's laser-art. It is immensly complex in a very linked way. Quite a dendriet like situation.

2.11.04

FRIDAY: Sonic Wargame in Enschede 

The Sonic Wargame is a machine that connects 4 electronic bands together, and allows bands to overtake eachothers sounds. The Sonic Wargame has been previously performed in Berlin, Stralsund en Den Bosch. The next performance will take place in ATAK in Enschede on friday the 5th of november at 23:00h, as part of the GOG.BOT festival.
Start: 23:00
entrance: 6.00 euro
presale: 5.00 euro
e-pass (whatever that is): 1.00 euro.

Vote or Die

Coming Friday: SONIC WARGAME. 

---technical reader for th gamers---

Hello my fellatio Wargamers!

Here's a technical reminder for the Sonic Wargame. The Sonic Wargame site is offline.
I'm sorry about that.


The realy short version of this text would sound like this:
- your output is one BALANCED line out, XLR.
- your inputs are three BALANCED, high impedance line ins.
- vote or die
- your sound will be switched a lot by the other teams.
- your sound is fully based on the sounds of the others.


The long version starts with a quote from a Wargame Veteran:

JFK: "ask not for the Wargame console to be reconfigured, but how you should configure your gear."



What the Wargame console is:

It's a small computer built from relais from coffee machines (the ones that eat your coin, and the produce something similar, but not entirely unlike coffee.) It runs on 135 volts.

It's a realtime voting machine. The console constantly reeds your votes, and elects the player that is heard. A team is only heard when when they get 66.6 percent of the votes of the other teams (in other words, you have to get 2 out of three votes. The votes are displayed on a 4 by 4 lamplight display. When you are voted in, a lightbulp on your desk lights up.

It's an automatic audio switchboard. When you are voted in, you are immediately conneted to your speaker.

How to vote: There's a three position swith on your controller. Figure out which position chooses which player, as positions might be reversed, since we used a floridarian voting algorithm.

How to address the referee: You can't. Unless you press the attention button on your controller.

There are no other systems that are anything like the Sonic Wargame. But if there were any, they would not come with a Joker function. There's a red lamp on your desk, that allows you to shoot your ultimate weapons off mass output. If you press the attention button, you will be connected to all four speakers, allowing you to own you opponents speakers for 4 minutes. This is available once per session.



Your gear:

You must be able to sample and or alter the sounds of the other teams so that you can build your own sounds from theirs. Initial input could be provided by the referee, or yourselves, but musically, you should be able to live solely on the input your team gets from the other teams.

The Sonic Wargame is at its best when you start hearing variants of your own sound through other peoples speakers and processes.

On no account you can play music that is merely based on your own previously recorded sound or based on free running generators. So: No live input.



In and outputs:

Your team's output is connected to the Wargame setup in this way:
- monophonically
- ballanced
- line level
- high impedance.
- xlr connector on your side.

You'll get your own teams audio on your speaker, (we provide the speaker, basically half a P.A.) if, and only if you are voted in, or when you play your joker.

You wil also receive 3 lines, one from any other team, that are continiously switched on. For these 3 lines there are a few important technical requirements that you MUST meet. You need to have three line inputs that are
1. YOUR LINE INs _MUST_ BE BALANCED.
2. High impedance
3. Line level
I could have just said "balanced line input". But it's important that you do not ground any line you get from us. Basically, any professional or semi professional gear (like behringer) will meet this input requirements, but cheapo consumer electronics will not. Check your gear.

240 volt mains:
You will receive power from us. You may not plug in any gear into any other wall socket, or you will introduce hum. Bring your own "tafelcontactdozen" (240 splitters)


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